@startuml
sprite $edit [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000000000000000000000000002CF900000000000
000000000000000000000000000000001DFFFA0000000000
00000000000000000000000000000001DFFFFFA000000000
0000000000000000000000000000001DFFFFFFFA00000000
0000000000000000000000000000006FFFFFFFFFA0000000
00000000000000000000000000000007FFFFFFFFF9000000
000000000000000000000000000240007FFFFFFFFF000000
000000000000000000000000002DF40007FFFFFFFC000000
00000000000000000000000002DFFF40007FFFFFD1000000
0000000000000000000000001DFFFFF40007FFFE20000000
000000000000000000000001DFFFFFFF40007FE200000000
00000000000000000000002DFFFFFFFFF400062000000000
0000000000000000000001DFFFFFFFFFFF40000000000000
000000000000000000002DFFFFFFFFFFFFF4000000000000
00000000000000000001DFFFFFFFFFFFFFE2000000000000
0000000000000000001DFFFFFFFFFFFFFE20000000000000
000000000000000001DFFFFFFFFFFFFFE200000000000000
00000000000000001DFFFFFFFFFFFFFE2000000000000000
0000000000000001DFFFFFFFFFFFFFE20000000000000000
000000000000001DFFFFFFFFFFFFFE200000000000000000
00000000000001DFFFFFFFFFFFFFE2000000000000000000
0000000000001DFFFFFFFFFFFFFE20000000000000000000
000000000001DFFFFFFFFFFFFFE200000000000000000000
00000000001DFFFFFFFFFFFFFE2000000000000000000000
0000000001DFFFFFFFFFFFFFE20000000000000000000000
000000001DFFFFFFFFFFFFFE200000000000000000000000
00000001DFFFFFFFFFFFFFE2000000000000000000000000
0000001DFFFFFFFFFFFFFE20000000000000000000000000
000000DFFFFFFFFFFFFFD200000000000000000000000000
000000FFFFFFFFFFFFFE2000000000000000000000000000
000000FFFFFFFFFFFFE20000000000000000000000000000
000000FFFFFFFFFFFE200000000000000000000000000000
000000FFFFFFFFFFE2000000000000000000000000000000
000000FFFFFFFFFE20000000000000000000000000000000
000000FFFFFFFFE200000000000000000000000000000000
000000FFFFFFFE2000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EDIT(_alias) ENTITY(rectangle,black,edit,_alias,MATERIAL EDIT)
!define MATERIAL_EDIT(_alias, _label) ENTITY(rectangle,black,edit,_label, _alias,MATERIAL EDIT)
!define MATERIAL_EDIT(_alias, _label, _shape) ENTITY(_shape,black,edit,_label, _alias,MATERIAL EDIT)
!define MATERIAL_EDIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,edit,_label, _alias,MATERIAL EDIT)
skinparam folderBackgroundColor<<MATERIAL EDIT>> White
@enduml